If running in a terminal, closing the terminal works, or otherwise sending MT a kill signal must be done in order to end the process. If you can go far enough, or return the way you came, you will eventually hit permanently unloaded chunks. You can keep "playing", but nothing is written to the world database files any longer. You can place an infinite number of torches, given the space, without the inventory counter decrementing. Moving things around in inventory results in them moving back after a second or so. Wielded light will lock to the spot where the engine broke, staying behind. (Much easier to tell exactly where if you are actually digging.) If you are running from terminal or look at debug.txt, you will see that actions have stopped recording. It might actually take some time to notice in some circumstances, but it can be easily checked: Try to type a chat command, e.g., /help. Now tested with plain MTG on 5.30.Īfter digging to some depth, usually right around y -50, but sometimes around y -110, the game engine half-dies. This mod breaks games and the engine since some point. Great mod, a magnum opus even if in multiplayer it can be a bit taxing when people are exploring and generating new areas. Very rewarding, and a very neat effect when you activate it.Įnded up adding Hamlet's dwarves and carving out a city of gold in the primordial layer which is my absolute favorite. I sat in front of it, frustrated, and then it suddenly clicked. Even looked at the code briefly, but I figured you wouldn't add a puzzle where people need to brute-force through millions of possible combinations. I won't lie, the puzzle was a real headscratcher, the color part was easy enough, but the order threw me for a loop for a while. But if nobody's figuring it out that's no fun either, I'll try to think of more ways to insert clues into the game. Getting through the Slade should be an _accomplishment_. I didn't want it to be a walk in the park either, though - on the journey through life one should slow down a bit to smell the flowers. Oh, MisterE, did my hint help? Should I give more? It's always difficult figuring out how hard a puzzle is when you're designing it from the inside, I was worried I might have made this one too tough.
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